//--------------------------------------------------------------------------------------- // NSBundle+Extensions.m created by erik on Sat Jan 04 2003 // @(#)$Id: NSBundle+Extensions.m,v 1.4 2003-04-08 16:51:35 znek Exp $ // // Copyright (c) 2003 by Erik Doernenburg. All rights reserved. // // Permission to use, copy, modify and distribute this software and its documentation // is hereby granted, provided that both the copyright notice and this permission // notice appear in all copies of the software, derivative works or modified versions, // and any portions thereof, and that both notices appear in supporting documentation, // and that credit is given to Mulle Kybernetik in all documents and publicity // pertaining to direct or indirect use of this code or its derivatives. // // THIS IS EXPERIMENTAL SOFTWARE AND IT IS KNOWN TO HAVE BUGS, SOME OF WHICH MAY HAVE // SERIOUS CONSEQUENCES. THE COPYRIGHT HOLDER ALLOWS FREE USE OF THIS SOFTWARE IN ITS // "AS IS" CONDITION. THE COPYRIGHT HOLDER DISCLAIMS ANY LIABILITY OF ANY KIND FOR ANY // DAMAGES WHATSOEVER RESULTING DIRECTLY OR INDIRECTLY FROM THE USE OF THIS SOFTWARE // OR OF ANY DERIVATIVE WORK. //--------------------------------------------------------------------------------------- #import #import "NSBundle+Extensions.h" #import "NSArray+Extensions.h" //--------------------------------------------------------------------------------------- @implementation NSBundle(EDExtensions) //--------------------------------------------------------------------------------------- /*" Returns a bundle for the framework named %frameworkName. If %frameworkName is a path the method first tries to load the bundle from that path. If the framework is not found at that path, or if only a name is passed, the method looks for the framework inside the bundle and then at the standard library paths. "*/ - (NSBundle *)bundleForFramework:(NSString *)frameworkName { NSBundle *bundle; NSString *path, *libraryPath; NSEnumerator *pathEnum; NSArray *searchPaths; bundle = nil; // add .framework extension if it is missing if([[frameworkName pathExtension] isEqualToString:@"framework"] == NO) frameworkName = [frameworkName stringByAppendingPathExtension:@"framework"]; // if frameworkName includes a path try load directly if([[frameworkName pathComponents] count] > 1) { if((bundle = [NSBundle bundleWithPath:frameworkName]) != nil) return bundle; frameworkName = [frameworkName lastPathComponent]; } // check bundle paths searchPaths = [NSArray arrayWithObjects:[self sharedFrameworksPath], [self privateFrameworksPath], nil]; pathEnum = [searchPaths objectEnumerator]; while((path = [pathEnum nextObject]) != nil) { path = [path stringByAppendingPathComponent:frameworkName]; if((bundle = [NSBundle bundleWithPath:path]) != nil) return bundle; } // check search library paths pathEnum = [[NSArray librarySearchPaths] objectEnumerator]; while((libraryPath = [pathEnum nextObject]) != nil) { path = [[libraryPath stringByAppendingPathComponent:@"Frameworks"] stringByAppendingPathComponent:frameworkName]; if((bundle = [NSBundle bundleWithPath:path]) != nil) break; } return bundle; } //--------------------------------------------------------------------------------------- @end //---------------------------------------------------------------------------------------