//--------------------------------------------------------------------------------------- // EDBitmapCharset.m created by erik on Fri 08-Oct-1999 */ // @(#)$Id: EDBitmapCharset.m,v 2.1 2003-04-08 16:51:33 znek Exp $ // // Copyright (c) 1999 by Erik Doernenburg. All rights reserved. // // Permission to use, copy, modify and distribute this software and its documentation // is hereby granted, provided that both the copyright notice and this permission // notice appear in all copies of the software, derivative works or modified versions, // and any portions thereof, and that both notices appear in supporting documentation, // and that credit is given to Erik Doernenburg in all documents and publicity // pertaining to direct or indirect use of this code or its derivatives. // // THIS IS EXPERIMENTAL SOFTWARE AND IT IS KNOWN TO HAVE BUGS, SOME OF WHICH MAY HAVE // SERIOUS CONSEQUENCES. THE COPYRIGHT HOLDER ALLOWS FREE USE OF THIS SOFTWARE IN ITS // "AS IS" CONDITION. THE COPYRIGHT HOLDER DISCLAIMS ANY LIABILITY OF ANY KIND FOR ANY // DAMAGES WHATSOEVER RESULTING DIRECTLY OR INDIRECTLY FROM THE USE OF THIS SOFTWARE // OR OF ANY DERIVATIVE WORK. //--------------------------------------------------------------------------------------- #import #import "EDBitmapCharset.h" EDBitmapCharset *EDBitmapCharsetFromCharacterSet(NSCharacterSet *charset) { EDBitmapCharset *bitmapCharsetStruct; bitmapCharsetStruct = NSZoneMalloc([charset zone], sizeof(EDBitmapCharset)); bitmapCharsetStruct->bitmapRep = [[charset bitmapRepresentation] retain]; bitmapCharsetStruct->bytes = [bitmapCharsetStruct->bitmapRep bytes]; return bitmapCharsetStruct; } void EDReleaseBitmapCharset(EDBitmapCharset *charset) { NSZone *zone; zone = [charset->bitmapRep zone]; [charset->bitmapRep release]; NSZoneFree(zone, charset); }